Redefining how we quantify printer resolution

by Sam Hobish - Apr 22, 2016 8:16:05 AM

We often make the mistake of using hardware specs for determining a printer’s quality.  That is, when we refer to a machine’s resolution, what we are really saying is what the manufacturer has told us about the quality of its components.  For a laser-based printer, that would be beam diameter and for a DLP printer, that would be number of pixels in the projector.  Instead, what we should be looking at is the quality of the actual prints that come from any given machine.  Rather than determining a machine’s quality based on product descriptions, we should measure the smallest (positive and negative) features it can print.

Sample Parts Now Available

by Sam Hobish - Apr 6, 2016 9:20:05 AM

For those of you who have not yet inspected a part printed on Ember in person, you now have the chance.  

From the Road: UCLA students use Python to generate architectural structures printed on Ember

by Sam Hobish - Feb 19, 2016 10:47:40 AM

During a yearlong studio lead by Professor Guvenc Ozel, students at UCLA used Python scripts to generate complex architectural structures and printed them on Ember.  After exploring numerous additive processes, the students were able to finally bring the - otherwise difficult to print - creations to life with Ember. 

From the Studio: Team collaborates in Fusion 360 to create handle for Ember

by Sam Hobish - Feb 2, 2016 9:50:29 AM

Using Fusion 360, teams from Minneapolis, Boston and San Diego designed a handle that attaches to the top of the Ember printer, making it easier to transport. Essential to the design of this handle were the collaborative tools in Fusion, which allowed designers to easily share and modify their iterations across the team. The teams used a combination of T-Splines, direct editing and parametric modeling to create a simple and effective solution for taking Ember on the go.

Modeling Supports Before Print Studio

by Sam Hobish - Jan 22, 2016 3:26:14 PM

With the Super Bowl coming to the Bay Area in a few weeks, I decided to model a coin to print on Ember. (For you non-sports fans, commemorative coins are flipped at the beginning of games to determine who starts with the ball).  Eventually, I’ll have it investment casted, but for now, I want to demonstrate the technique I used for supporting my model.

Wacom artists use Ember to bring characters to life at CES

by Sam Hobish - Jan 12, 2016 1:37:52 PM

I just returned from CES in Las Vegas where I spent three days working with artists who used Wacom tablets and displays to design models to print on Ember. Observing the designers work enlightened me to new workflows for producing 3D models, especially in the creation of sculpted parts. Through a combination of software like Sketchbook Pro, Maya and Mudbox, designers like Craig Barr modeled lifelike characters with a degree of detail that made Ember the perfect machine to bring them to life.

Introducing CMYK + W Resin

by Sam Hobish - Dec 14, 2015 1:13:00 PM

CMYK + W resins for the Ember 3D Printer are now available, giving you the ability to mix and match resins to customize your color palette. 

See the Ember 3D printer up close at MJSA ConFab 2015

by Kimberley Losey - Oct 16, 2015 9:57:00 PM

You often ask where you can see Ember up close. There are a few Ember events planned in the coming weeks but to start, we will be on site at the MJSA ConFab 2015 this Sunday, October 18th at the Fashion Institute of Technology in New york City. 

Ember's Mechanical Designs are now Open Source

by Eric Wilhelm - May 20, 2015 8:00:00 AM

A year ago, we announced Spark and our intention to design and manufacture a 3D printer. At the time, we didn't even have a name for the printer, but we did have a vision for providing an extensible platform and sharing the source of our work to inspire others to create new approaches to 3D printing software, hardware, and materials. Today, we're taking another step on that path, and I'm excited to share Ember's mechanical design files.